On Tuesday, Destiny 2 launched Festival of the Lost, its Halloween event, and it did not go very well. The event kicked off with a quest-breaking bug that prevented all progress in the main pathway of the event, which kept all challenges locked and made farming the event pointless all day. But while Bungie leapt onto the bug and got it cleared by the end of the night, that’s only one aspect of why I’m finding Festival of the Lost hugely disappointing, and launching in what I’d consider an unacceptable state.
There is a narrative among the Destiny community that these seasonal events are mainly focused on selling cosmetics to players rather than creating a fun experience, and to me, that’s exactly what we’re seeing with Festival of the Lost this year. Bungie is content to copy and paste the event to such a degree that even glaring issues from last year have not been fixed, while the main work that’s been put in is on the cosmetic side with new armors, ghosts, ships and sparrows to buy. The biggest change is the addition of a $ 10 “event pass” which features some cosmetics (and not the best ones) as a new way to “engage” with the event.
Here are the problems with this relaunch of Festival of the Lost that have me pretty exasperated at this point:
The Wait Timer – Bungie has left in a truly bizarre bug where if you kill 10 Headless Ones in a Lost Sector, which is exceptionally easy, you will not spawn the boss. Rather, the arena will go quiet, enemies will stop spawning, and you will simply have to sit and wait for 60-90 seconds for the boss to appear. This was an obvious, annoying issue last year, and while Bungie said they wouldn’t have time to fix it by the end of the event, they have not fixed it in the entire last year, and it really does not help the “did anyone actually play this?” narrative that players express when encountering extremely obvious bugs in the game.
Missing Origins Traits – Another bizarre bug happening is that the loot pool for Festival of the Lost also appears to include old copies of Festival weapons. Jurassic Green and Braytech Werewolf can drop with their old perk pools and no new origin trait. I’m not sure Horror Story has a new version at all. So if you’re farming for a specific roll before the event ends, this just makes that even more difficult.
Page Farming – Literally nothing got changed about how you acquire pages, which means the most efficient way to do that is to grind out public events on repeat. Or if you want more diversity, playlist activities. The exact same problem as last year remains where you will spend probably triple the time in old activities grinding out pages to convert with a single run of the Haunted Lost Sectors. This is not how the old Haunted Forest used to work, at least not to this degree. Again, this should have been adjusted from last year, and yet it remains exactly the same.
Recycled Sectors – I was hoping for a new slate of Haunted Lost Sectors this year, and yet all that happened was one single new one from the EDZ. This includes like five new total lines from Eido and a couple ones from the Drifter, but the “narrative” part of this that began last year has been lost, as Glint is still showing up saying all the same stuff, and it’s just been hacked together with some Eido stuff for this year.
Cosmetics – This is the “good” part of the event, as yes, the armor and ships and sparrows and emotes and such are all top-notch. But the Event Pass idea continues to suck like it did with last season’s event, and it just seems like ten times the work has been put into crafting cosmetics than fixing and updating the event from last year. I don’t think that’s acceptable, given that Bungie wants these holiday events to be a staple of every season going forward.
So, major bug aside, there are still loads of issues with 2022’s Festival of the Lost, and I’m extremely disappointed with how this event has rolled out this year.
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